For someone like me where all Fallout 3 is suck (minus DLCs, I liked those once you add in the green mods) except for what mods can scrape together, Fallout 3 with heavy, heavy mods is the only way to go. If you like the Fallout 3 story, and I HATED everything about Fallout 3 vanilla, TTW is a great upgrade. The combat in TTW with Project Nevada is SO Satifying, the Crafting is SO much better, and it felt totaly awesome to load up Classic Fallout Weapons, take a Ma Duece off of a Mutie, reapir it, then ragdoll the F*ckers with explosive rounds. It also takes far fewer mods to get the thing up and running (FWE, iron sights, etc etc). ![]() ![]() In Fallout 3, supermutants are cannon fodder, chew up and spit out. The big supermutants are tanks and hit like trucks, wielding light machine guns, versus the Tribeams, which makes A LOT more sense. Not only does it allow the player to visit the worlds of both games in full, it even provides a limited amount of continuity as well as free travel between the two wastelands. The mods make all the difference and porting over the mods by yourself is difficult at best. Tale of Two Wastelands is a mod that seeks to fuse the game worlds of Fallout 3 and Fallout New Vegas into the same game engine, using the latter's game engine to do so.
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